Northern Ireland Screen is hosting a talk with Dolby to examine how developers can integrate Dolby Atmos using the Microsoft Spatial Audio Platform to further understand the general capabilities of spatial audio. The session will also examine how using Unity and Unreal plug-ins into existing audio workflows can create more immersive user experiences.
The talk will take place on Thursday 24 January at The Lounge, Ormeau Baths, 18 Ormeau Avenue, Belfast, County Antrim, BT2 8HS from 6:00pm – Refreshments will be provided.
Schedule and Speaker Include:
Sr. Developer Relations Manager
Andy Vaughan works in content relations for Dolby Developer, helping developers (from independent to AAA) deliver Dolby Atmos-enabled titles for PC and Xbox. Based in Dolby’s San Francisco headquarters, he works in a larger Consumer Entertainment Group that helps advance the science of sight and sound in the cinema, at home, and on-the-go.
Taking Game Audio to New Heights
Game developers are now able to deliver Dolby Atmos audio in Xbox One and PC games, bringing three-dimensional audio, including height and depth (with headphones), to the gaming experience.
In this talk Andy will provide an overview of Dolby Atmos technology, and how the Microsoft Spatial Audio Platform supports Dolby Atmos over HDMI and headphones.
Who should attend?
Game producers, programmers and audio engineers looking to take their content production to the next level.
Students studying game development may also find these sessions useful.
Places are limited and will be allocated on a first-come-first-served basis, please RSVP early to avoid disappointment. Register now to secure your place.
Please let us know if you have any access or communication needs, prior to attending this event and we will be happy to consider any reasonable adjustments that we can make to assist you.
For any further information please contact Donal@northernirelandscreen.co.uk